Recent articles

Augmented reality can help autistic students with social-emotional learning
11/04/2019
Topics: Augmented reality, social-emotional learning, special needs
As a classroom teacher, Jullia Suhyoung Lim encountered many children like her childhood friend Eddie, a passionate, playful child. Adults called him “different”; Lim later realized he was probably on the…

Help students show their learning with these 4 apps
07/02/2018
Topics: Assistive and adaptive technologies, Augmented reality, Tools
It’s a familiar hunt for educators – finding that one app that’s the magic bullet for teaching a skill or providing practice. It’s a search that’s futile, and one that should be replaced with a new way of thinking.
Imagine searching instead for tools that allow learners to…

Top 13 ISTE Blog posts of 2017
12/29/2017
Topics: Augmented reality, Gaming
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2017 has been quite a year. Virtual reality,…

Weigh in on the ISTE Standards for Administrators
12/18/2017
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Education leadership, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
“Leaders get people moving. They energize and mobilize. They take people and organizations to places they have never…

Immersive tech is bringing new learning opportunities to classrooms
12/15/2017
Topics: Augmented reality, Digital Citizenship
Can you believe the explosion of immersive technology in 2017? We saw virtual reality (VR) spike with virtual field trips taking students all around the world. And augmented reality (AR) began ramping up again. These technologies have been around for a long time, so what happened? Money happened…

Focus on equity to ensure that all students are 'computer science material'
12/07/2017
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
With the dire need for computer science (CS) skills in today’s workforce, one would think that every school in the nation would have a robust CS program. But sadly, almost half of U.S.…

Learning happens in a zigzag and that's OK
06/24/2017
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.
Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.
Abumrad, host and creator…

5 mini-keynotes (and student performers) provide a dose of inspiration
06/14/2017
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, ISTE Conference & Expo, Makerspaces, professional learning, Technology infrastructure, Tools
This year’s EdTekTalks at ISTE 2017 will feature edtech thought leaders who will share their creativity and insights in a series of mini-keynotes.
Add student presenters from…

Artificial intelligence has infiltrated our lives. Can it improve learning?
06/14/2017
Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.
“It was plugged in behind my interactive…

Aaron Sams: Chase something interesting at ISTE 2017
05/04/2017
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and electric atmosphere.
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